The Haxe project was started on 22 October 2005 by French developer Nicolas Cannasse as a successor to the popular open-source ActionScript 2 compiler MTASC (Motion-Twin Action Script Compiler) and the in-house MTypes language, which experimented with the application of type inference to an object oriented language. Nicolas' long-time passion for programming language design and the rise of new opportunities to mix different technologies as part of his game developer work at Motion-Twin led to the creation of a whole new language.
Being spelled haXe back then, its beta version was released in February 2006 with the first supported targets being AVM-bytecode and Nicolas' own Neko virtual machine.
Haxe 1 saw several minor releases over the course of two years, adding the Flash AVM2 target along with the haxelib-tool in August 2006 and the ActionScript 3 target in March 2007. During these months, there was a strong focus on improving stability, which resulted in several minor bug-fix releases.
Haxe 2.0 was released in July 2008, including the PHP target, courtesy of Franco Ponticelli. A similar effort by Hugh Sanderson lead to the addition of the C++ target in July 2009 with the Haxe 2.04 release.
After the release of 2.09, Simon Krajewski joined the team and work towards Haxe 3 began. Furthermore, Cauê Waneck's Java and C# targets found their way into the Haxe builds. It was then decided to make one final Haxe 2 release, which happened in July 2012 with the release of Haxe 2.10.
In late 2012, the Haxe 3 switch was flipped and the Haxe Compiler team, now backed by the newly established Haxe Foundation, focused on this next major version. Haxe 3 was subsequently released in May 2013.