The Haxe Foundation has been accepted to participate in the community track program at HKOSCon 2018. Come join us there!
Article by Andy Li on 2018-02-02.
We are happy to announce the inaugural US Haxe Summit which will take place in Seattle, May 3-5 2018. Come join us there!
Article by Josefiene Pertosa on 2017-12-12.
Let's talk about abstract types and how they can bring meaning to primitive values
Article by Dan Korostelev on 2017-11-24.
Marc Mauri CTO of Kaizen for Pharma and Javier Morilla lead Developer at Kaizen for Pharma, reflect on their decision to use Haxe and how they transitioned from a Flash plugin to Html5/WebGL in 4 months
Article by Marc Mauri Javier Morilla on 2017-09-27.
Abstract types in Haxe are a powerful mechanism providing means of abstraction with no run-time overhead
Article by Dan Korostelev on 2017-03-12.
Here's a couple of neat quality-of-life Haxe features that might not be obvious for people that are new to Haxe.
Article by Dan Korostelev on 2017-02-19.
We made a big leap in this release and now we’d love to share some of the new features with you!
Article by Mark Knol on 2017-02-06.
Find out more about HashLink, the newest Haxe target, a virtual machine used to develop system/server/desktop applications.
Article by Nicolas Cannasse on 2016-11-22.
The Haxe Foundation is preparing massive open online courses.
Article by Andy Li on 2016-09-06.
The new proposal process for changes to the Haxe programming language, compiler, standard library and sister projects
Article by Dan Korostelev on 2016-08-21.
Our official documentation tool dox has been updated and released on haxelib. The release contains theme related updates and easier customization.
Article by Mark Knol on 2016-08-12.
Haxe 3.3 introduces a powerful and flexible new Lua target. Here's how to get started with it.
Article by Justin Donaldson on 2016-04-28.
The inspector is a clever little framework that you can integrate into your game to enable live viewing, debugging and modification of your games.
Article by Josefiene Pertosa on 2016-04-08.
It is almost time for WWX again so let's have a look at what I still have left to do before the big weekend.
Article by Josefiene Pertosa on 2016-04-04.
This week Nicolas talked us through the Haxe Compiler Source, the the very base of the Haxe Toolkit.
Article by Josefiene Pertosa on 2016-03-25.
In this week's stream, Nicolas gave a short introduction to the macro system, the most advanced features in Haxe.
Article by Josefiene Pertosa on 2016-03-23.
I this week's stream, Nicolas introduced his 2D/3D game framework Heaps, a platform agnostic game engine built with Haxe.
Article by Mark Knol on 2016-03-17.
In this first episode of his new weekly stream Nicolas will tell you more about the compilation server and how to use it to improve compile time and completion time.
Article by Josefiene Pertosa on 2016-03-09.
The FlashDevelop Team and the Haxe Foundation have joined forces to release a Haxe-specific version of FlashDevelop: HaxeDevelop.
Article by Josefiene Pertosa on 2016-03-03.
Nicolas Cannasse reflects on the first 3 years of the Haxe Foundation, and what the next steps are. TLDR: We're hiring a CEO!
Article by Nicolas Cannasse on 2015-11-26.
During the last three years, the development team at TiVo have had an impressive journey - from first evaluating Haxe, to having a million lines of Haxe code running on millions of devices. The experience has not only benefited the development team - but the customers - who are rilled with the performance increases.
Article by Josefiene Pertosa on 2015-05-27.