Write high performance games for every major platform using world-class libraries.
Haxe has a wealth of game frameworks and libraries available to help you create your masterpiece.
Being able to achieve native speeds across multiple platforms with a single code base gives Haxe developers an edge.
What I love about Haxe is how it lets me get a game up and running quickly, yet it's still fast and robust enough to work well all the way through the process.
Being flexible with platforms is also key, I ended up porting to ones I had no idea about when I started my project. I couldn't have done this without support for such a wide array of platforms.Martin Jonasson, Grapefrukt Games (Developer of the award winning game Rymdkapsel)
After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard. Built by Shiro Games.
A "dystopian document thriller", Winner of Best Game of 2013 by The New Yorker, Wired, PC World, Ars Technica, Forbes, IGF and more.
A critically acclaimed "meditative space strategy".
Defender’s Quest is a Tower-Defense/RPG Hybrid tightly focuses on three things: tactical depth, customization, and story.
Islands sometimes appear out of the blue in the clouds. The mysterious Pocket Kingdom is one of them. Wander around its districts, solve puzzles and listen to the weird stories told by the locals.
A framework built on Haxe that provides the Flash API on several mobile platforms, and tooling to help compile and test your app on each platform.
Kha is a low level SDK for building games and media applications in a portable way. Think SDL, but super-charged.
A free, full featured, fully cross-platform and high performance gaming engine.
Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on both desktop and mobile devices.
A Haxe port of the FlashPunk framework, designed to let you build your game on any platform.
A powerful, fast and friendly 2D physics engine available for Haxe or AS3 projects. Written in Haxe.
A thorough introduction to game production in Haxe/OpenFL from a long time flash developer.
Technical Director Matan Uberstein at Kids Industries explains why they use Haxe in today’s ever evolving landscape.
For the 2016 Games, Google launched a programmatic campaign and integrated platform to house all things Rio. Produced in collaboration with MediaMonks Games. Read how they build the games that were part of the campaign.