The Haxe Blog - Josefiene Pertosa

Josefiene Pertosa

Nicolas about Haxe #5 - The Inspector

The inspector is a clever little framework that you can integrate into your game to enable live viewing, debugging and modification of your games.

Article by Josefiene Pertosa on 2016-04-08.


Heading Towards WWX 2016

It is almost time for WWX again so let's have a look at what I still have left to do before the big weekend.

Article by Josefiene Pertosa on 2016-04-04.


Nicolas about Haxe #4 - Haxe Compiler Source

This week Nicolas talked us through the Haxe Compiler Source, the the very base of the Haxe Toolkit.

Article by Josefiene Pertosa on 2016-03-25.


Nicolas about Haxe #3 - Macros 101

In this week's stream, Nicolas gave a short introduction to the macro system, the most advanced features in Haxe.

Article by Josefiene Pertosa on 2016-03-23.


Nicolas about Haxe #1 - The Compilation Server

In this first episode of his new weekly stream Nicolas will tell you more about the compilation server and how to use it to improve compile time and completion time.

Article by Josefiene Pertosa on 2016-03-09.


Meet HaxeDevelop

The FlashDevelop Team and the Haxe Foundation have joined forces to release a Haxe-specific version of FlashDevelop: HaxeDevelop.

Article by Josefiene Pertosa on 2016-03-03.


TiVo: Using Haxe to improve user experience for millions of customers

During the last three years, the development team at TiVo have had an impressive journey - from first evaluating Haxe, to having a million lines of Haxe code running on millions of devices. The experience has not only benefited the development team - but the customers - who are rilled with the performance increases.

Article by Josefiene Pertosa on 2015-05-27.