we have got collision working fine, but our shapes dont look right to turn. we look at rotating our nape shapes.
duplicating our previous '058_napeShapesCollisionFix' we head straight in & stop our main floor rectangle from moving without the STATIC setting. making sure we can rotate it without errors.
then moving to use the very useful push/pop methods so we can rotate our kha shapes that then match the nape shapes. so everything looks awesome.
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