The inspector is a clever little framework that you can integrate into your game to enable live viewing, debugging and modification of your games.
Article by Josefiene Pertosa on 2016-04-08.
This week Nicolas talked us through the Haxe Compiler Source, the the very base of the Haxe Toolkit.
Article by Josefiene Pertosa on 2016-03-25.
In this week's stream, Nicolas gave a short introduction to the macro system, the most advanced features in Haxe.
Article by Josefiene Pertosa on 2016-03-23.
I this week's stream, Nicolas introduced his 2D/3D game framework Heaps, a platform agnostic game engine built with Haxe.
Article by Mark Knol on 2016-03-17.
In this first episode of his new weekly stream Nicolas will tell you more about the compilation server and how to use it to improve compile time and completion time.
Article by Josefiene Pertosa on 2016-03-09.