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GameDev with Haxe and HaxeFlixel 5. Mouse Input

In this part of the ongoing Haxe and HaxeFlixel tutorial series we look at handling mouse input. We look at two methods, polled and event driven.

The text based version is available here:
http://www.gamefromscratch.com/post/2017/04/06/HaxeFlixel-Tutorial-Mouse-Input.aspx


Date: 2017-04-11

Other videos in 'GameDev with Haxe and HaxeFlixel'

8. Sound and Music

8. Sound and Music

7. Sprite Animation

7. Sprite Animation

6. Cameras

6. Cameras

5. Mouse Input

5. Mouse Input

4. Keyboard Input

4. Keyboard Input

3. Sprites

3. Sprites

2. Hello World

2. Hello World

1. Getting Started

1. Getting Started

Haxe with Visual Studio Code

Haxe with Visual Studio Code