This is a talk about one of many Haxe use cases: a language for game logic shared between client and server, both of which are programmed in different languages and environments (Unity/C# and Node.JS). We'll cover how we ended up with Haxe, how it worked out, what issues did we have and how we dealt (or not) with them.
Slides:
http://wwx.silexlabs.org/2016/assets/presentations/dan-korostelev.pdf
The WWX is a 4 day conference about Haxe a high-level multi-platform open source programming language.The WWX2016 's organized by Silex Labs and sponsored by Haxe foundation, Mozilla, Docler Holding, Secret Media, Gandi and Keymetrics.
More WWX2016 video on
http://wwx.silexlabs.org/2016/
WWX2016 playlist on youtube:
https://youtu.be/_cwcmOF_0I4?list=PLLW5YfXlahjMnL0V7pqAQonVck04YvseF
Music from the intro:
I Dunno by Grapes is licensed under a Creative Commons Licence.
http://bit.ly/1IBxcWb
https://youtu.be/mrGfe0M8nBw