This is a talk about one of many Haxe use cases: a language for game logic shared between client and server, both of which are programmed in different languages and environments (Unity/C# and Node.JS). We'll cover how we ended up with Haxe, how it worked out, what issues did we have and how we dealt (or not) with them.
The WWX is a 4 day conference about Haxe a high-level multi-platform open source programming language.The WWX2016 's organized by Silex Labs and sponsored by Haxe foundation, Mozilla, Docler Holding, Secret Media, Gandi and Keymetrics.
More WWX2016 video on
WWX2016 playlist on youtube:
Music from the intro:
I Dunno by Grapes is licensed under a Creative Commons Licence.