« Next videoPrevious video »

World Wide Haxe 2015 "Cross-Platform Game Development with the GameDuell Duelltool" by GameDuell

GameDuell's talk at the WWX2015

Sven Otto and Rui Campos introduce GameDuell’s custom Haxe tool for the first time in public in the talk “Cross-Platform Game Development with the GameDuell DuellTool”. Developed from scratch by the Berlin-based game developer’s team the DuellTool provides a configurable build system, dependency resolution and a versatile developer environment setup. They will present how the tool, made to cater the cross-platform development of casual games for the Facebook iOS and Android platforms, gives platform specialists a handy workflow to seamlessly contribute to the same API’s. Further, they will share their approach for the modularity of libraries and how they defined the platform abstraction layer to provide an efficient and maintainable development process.

More video of WWX2015 :
http://www.silexlabs.org/wrapping-up-wwx2015/


Date: 2015-07-22

Other videos in 'World Wide Haxe 2015'

"A walk-through of Haxe JS Kit" by Clément Charmet

"A walk-through of Haxe JS Kit" by Clément Charmet

"Continuous Integration for Haxe Projects" by Andy Li

"Continuous Integration for Haxe Projects" by Andy Li

"The tech behind Evoland 2" by Nicolas Cannasse

"The tech behind Evoland 2" by Nicolas Cannasse

"Haxe Evangelism with Silex Labs" by JB Richardet

"Haxe Evangelism with Silex Labs" by JB Richardet

"Haxe at Massive Interactive" by Philippe Elsass

"Haxe at Massive Interactive" by Philippe Elsass

"NPM, Haxe at the heart of JavaScript ecosystem" by David Mouton

"NPM, Haxe at the heart of JavaScript ecosystem" by David Mouton

"Quaxe, infinity and beyond" by Daniel Glazman

"Quaxe, infinity and beyond" by Daniel Glazman

"Haxe in the entreprise: a case study" by Alfred Barberena

"Haxe in the entreprise: a case study" by Alfred Barberena

"Hxcpp : State of the (union) enum" by Hugh Sanderson

"Hxcpp : State of the (union) enum" by Hugh Sanderson

"The MOKICK story" by Markus Raab - WWX2015

"The MOKICK story" by Markus Raab - WWX2015

"Lime/OpenFL for home game consoles" by Lars Doucet

"Lime/OpenFL for home game consoles" by Lars Doucet

"Drakarnage: Slapping data from web servers right in your GPU" by David Elahee

"Drakarnage: Slapping data from web servers right in your GPU" by David Elahee

"IDE choice at TiVo" by Srikanth Ganapavarapu

"IDE choice at TiVo" by Srikanth Ganapavarapu

"Kha" by Robert Konrad

"Kha" by Robert Konrad

"Jive: the renovation of AsWing" by Nickolay Grebenshikov

"Jive: the renovation of AsWing" by Nickolay Grebenshikov

"TiVo Activity Haxelib" by Todd Kulick

"TiVo Activity Haxelib" by Todd Kulick

"Isomorphic Haxe: Using Ufront to build apps that work client side or server side" by Jason O'Neil

"Isomorphic Haxe: Using Ufront to build apps that work client side or server side" by Jason O'Neil

"Haxe for the Web: getting things done" by Juraj Kirchheim

"Haxe for the Web: getting things done" by Juraj Kirchheim

"Prospects for using Go libraries in Haxe" by Elliott Stoneham

"Prospects for using Go libraries in Haxe" by Elliott Stoneham

"Cross-Platform Game Development with the GameDuell Duelltool" by GameDuell

"Cross-Platform Game Development with the GameDuell Duelltool" by GameDuell

"You don't know FlashDevelop - tips and future" by Philippe Elsass

"You don't know FlashDevelop - tips and future" by Philippe Elsass

"10 years of Haxe / 10 things I like" by Nicolas Cannasse

"10 years of Haxe / 10 things I like" by Nicolas Cannasse