« Next videoPrevious video »

HaxeUp Sessions October 2018 Batched rendering - Dan Korostelev

In his talk Dan Korostelev describes custom rendering optimizations made for openFL 7 in order to provide smooth gaming experience for "Forge of Empires" players.
Pull request with changes reviewed in this talk: https://github.com/innogames/openfl/pull/73


Date: 2018-10-13

Other videos in 'HaxeUp Sessions October 2018'

Type classes in Haxe - Heinz Holzer

Type classes in Haxe - Heinz Holzer

Batched rendering - Dan Korostelev

Batched rendering - Dan Korostelev

Coconut. Searching the Holy Grail of UI - Juraj Kirchheim

Coconut. Searching the Holy Grail of UI - Juraj Kirchheim

Null safety - Alexandr Kuzmenko

Null safety - Alexandr Kuzmenko

Haxe autumn report - Simon Krajewski

Haxe autumn report - Simon Krajewski