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Haxe US Summit 2018
The summit was held 3-5 May 2018 in Seattle, United States.
summit.haxe.org/us/2018
« Overview
Conferences
HaxeUp 2023 at Shiro Games
(4)
HaxeIn 2022 - September
(6)
HaxeIn 2021 Winter Edition with InnoGames
(4)
HaxeIn 2021
(4)
HaxeUp Sessions February 2020
(6)
HaxeIn 2020
(8)
HaxeUp Sessions October 2019
(7)
Hong Kong Open Source Conference 2019
(2)
Haxe US Summit 2019
(17)
ACCU 2019
(1)
Hong Kong Open Source Conference 2018 Haxe track
(2)
HaxeUp Sessions January 2019
(5)
HaxeUp Sessions October 2018
(5)
Haxe US Summit 2018
(24)
Haxe Summit EU 2017
(20)
Haxe London Meetups
(8)
World Wide Haxe 2016
(21)
World Wide Haxe 2015
(22)
World Wide Haxe 2014
(19)
Browser interactivity - Allan Dowdeswell
Introductory Haxe workshop - Andy Li
hexMachina status - Francis Bourre
Minimal dependencies - Francis Bourre
Making games with Heaps.io - Nicolas Cannasse
Code Along with Kha - Robert Konrad
The Case for Doing Everything in Haxe - Thomas J. Webb
Creating mobile development pipeline - Adam Breece
Console Punks: Haxe for Xbox, PlayStation - Dan Goldstein
OpenFL Advanced - Joshua Granick
Reliable package management with lix - Juraj Kirchheim
Golgi: Fast cross platform routing and dispatch - Justin Donaldson
OpenFL Next - Joshua Granick
Blossom.hx: Growing Haxe Together - Phil Chertok
OpenFL project configuration for power users - Adam Breece
Haxe/OpenFL Native Extensions - Craig Robinson
Code Of War - David Mouton
IntelliJ IDEA - Eric Bishton
Haxe 4.0 - Nicolas Cannasse
Better stacks with Haxe - Jeff Ward
A deep dive into hexUnit - Laurent Deketelaere
Kha & OpenFL - Robert Konrad
Deep Dive on Porting ActionScript to Haxe - Scott Pultz
Literate Programming with Haxe - Thomas J. Webb
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