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World Wide Haxe 2016 "HXCPP" - What's new" by Hugh Sanderson

Here is Hugh Sanderson's talk at the WWX2016

Talk description:
Quite a bit has gone on under the hood of the hxcpp backend in 2016. Find out what a low-level rewrite of the garbage collector, a refactor of the ocaml code and improved representations of objects, enum and interfaces means to you. With lots of community support this year, the native integration has been driven forward, and this talk may help you find easy ways to integrate hxcpp into your projects.

More info:
http://wwx.silexlabs.org/2016/talks/hugh-sanderson.html

The WWX is a 4 day conference about Haxe a high-level multi-platform open source programming language.The WWX2016 's organized by Silex Labs and sponsored by Haxe foundation, Mozilla, Gandi Docler Holding, Secret Media and Keymetrics.

More WWX2016 video on
http://wwx.silexlabs.org/2016/

WWX2016 playlist on youtube:
https://youtu.be/_cwcmOF_0I4?list=PLLW5YfXlahjMnL0V7pqAQonVck04YvseF

Music from the intro:
I Dunno by Grapes is licensed under a Creative Commons Licence.
http://bit.ly/1IBxcWb


Date: 2016-08-23

Other videos in 'World Wide Haxe 2016'

Haxe macro Workshop part2 with Juraj Kirchheim at WWX201

Haxe macro Workshop part2 with Juraj Kirchheim at WWX201

Haxe macro Workshop part1 with Juraj Kirchheim at WWX201

Haxe macro Workshop part1 with Juraj Kirchheim at WWX201

Kha workshop at the WWX2016 with Robert Konra

Kha workshop at the WWX2016 with Robert Konra

hexMachina showcase at WWX2016 by Francis Bourr

hexMachina showcase at WWX2016 by Francis Bourr

"Jive UI for mobile platforms" by Maxim Bekhtere

"Jive UI for mobile platforms" by Maxim Bekhtere

"Highway to the external world: Generate externs programmatic" by Andy L

"Highway to the external world: Generate externs programmatic" by Andy L

"JTRansc: JAVA and Kotlin everywhere through Haxe" by Carlos Ballestero

"JTRansc: JAVA and Kotlin everywhere through Haxe" by Carlos Ballestero

"Unreal.hx: Using Haxe with the Unreal Engine 4" by CauĂȘ Wanec

"Unreal.hx: Using Haxe with the Unreal Engine 4" by CauĂȘ Wanec

"Using Haxe with Unity3D and node.js" by Dan Korostele

"Using Haxe with Unity3D and node.js" by Dan Korostele

"Making the most of Haxe" by Juraj Kirchhei

"Making the most of Haxe" by Juraj Kirchhei

"React: State to View;" by Philippe Elsas

"React: State to View;" by Philippe Elsas

"Let HaxeDevelop do more for you" by Hector Espes

"Let HaxeDevelop do more for you" by Hector Espes

"The Secret stack" by Alexandre Hoya

"The Secret stack" by Alexandre Hoya

"Kha returns" by Robert Konra

"Kha returns" by Robert Konra

"Haxe-dev: tales from within" by Simon Krajewsk

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"HXCPP" - What's new" by Hugh Sanderson

"HXCPP" - What's new" by Hugh Sanderson

"hexMachina: urban framework for hardcore developers" by Francis Bourr

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"HaxeUI Version 2 - Multi-platform, multi-framework ui" by Ian Harrigan

"HaxeUI Version 2 - Multi-platform, multi-framework ui" by Ian Harrigan

"pistahx: type safe, design first, Haxe web API" by Emmanuel Botro

"pistahx: type safe, design first, Haxe web API" by Emmanuel Botro

"Shooting for the Moon: Haxe lands on Lua" by Justin Donaldson

"Shooting for the Moon: Haxe lands on Lua" by Justin Donaldson

"WWX2016 intro" by Jean-Baptiste Richarde

"WWX2016 intro" by Jean-Baptiste Richarde