The Haxe Blog

Announcements, Case Studies, and Tech Insights from the Haxe Foundation.

The New Haxe Target: HashLink InDepth - Part 1

Find out more about HashLink, the newest Haxe target, a virtual machine used to develop system/server/desktop applications.

Article by Nicolas Cannasse on 2016-11-22.

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Bugfix Adventures #2 - How to forge signatures using a compiler

What you display is what you get, but sometimes it shouldn't be.

Article by Simon Krajewski on 2016-09-20.

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Haxe Online Training Courses are Coming!

The Haxe Foundation is preparing massive open online courses.

Article by Andy Li on 2016-09-06.

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Haxe Evolution Process

The new proposal process for changes to the Haxe programming language, compiler, standard library and sister projects

Article by Dan Korostelev on 2016-08-21.

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Dox 1.1 released, our documentation tool

Our official documentation tool dox has been updated and released on haxelib. The release contains theme related updates and easier customization.

Article by Mark Knol on 2016-08-12.

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Hello Lua!

Haxe 3.3 introduces a powerful and flexible new Lua target. Here's how to get started with it.

Article by Justin Donaldson on 2016-04-28.

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Nicolas about Haxe #5 - The Inspector

The inspector is a clever little framework that you can integrate into your game to enable live viewing, debugging and modification of your games.

Article by Josefiene Pertosa on 2016-04-08.

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Heading Towards WWX 2016

It is almost time for WWX again so let's have a look at what I still have left to do before the big weekend.

Article by Josefiene Pertosa on 2016-04-04.

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The Haxe Code Cookbook

A new website with easy to read Haxe coding examples.

Article by Mark Knol on 2016-04-03.

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Nicolas about Haxe #4 - Haxe Compiler Source

This week Nicolas talked us through the Haxe Compiler Source, the the very base of the Haxe Toolkit.

Article by Josefiene Pertosa on 2016-03-25.

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The Journey of Hello World through the Haxe Compiler

Part 1 of an introduction to what the Haxe compiler does with your code.

Article by Simon Krajewski on 2016-03-25.

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Nicolas about Haxe #3 - Macros 101

In this week's stream, Nicolas gave a short introduction to the macro system, the most advanced features in Haxe.

Article by Josefiene Pertosa on 2016-03-23.

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Bugfix Adventures #1 - this is not the variable you are looking for

Sometimes bugs are very hard to figure out, yet very easy to fix.

Article by Simon Krajewski on 2016-03-17.

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Nicolas about Haxe #2 - Heaps

I this week's stream, Nicolas introduced his 2D/3D game framework Heaps, a platform agnostic game engine built with Haxe.

Article by Mark Knol on 2016-03-17.

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Nicolas about Haxe #1 - The Compilation Server

In this first episode of his new weekly stream Nicolas will tell you more about the compilation server and how to use it to improve compile time and completion time.

Article by Josefiene Pertosa on 2016-03-09.

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New language feature: import.hx

A short introduction to the new Haxe language feature: import.hx

Article by Dan Korostelev on 2016-03-05.

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Meet HaxeDevelop

The FlashDevelop Team and the Haxe Foundation have joined forces to release a Haxe-specific version of FlashDevelop: HaxeDevelop.

Article by Josefiene Pertosa on 2016-03-03.

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Some words about the Haxe Foundation

Nicolas Cannasse reflects on the first 3 years of the Haxe Foundation, and what the next steps are. TLDR: We're hiring a CEO!

Article by Nicolas Cannasse on 2015-11-26.

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