we continue where we left off & go to fix the collision & see how it works.
we duplicate our previous project, '057_napeShapes' & head right to creating classes for use to break up our shapes into them.
then bust some *math magic* to make sure our drawn kha shapes are properly linked with our nape shapes.
lastly finishing off & creating a third shape to see more collision & seeing that rotations are not right. which we will continue in the next episode.
*to make it easier to understand how the math works for kha shapes to draw on top of nape shapes. i have added 'debug code' in the source files which is not in the video. this should clear up some head scratching*
source code:
https://github.com/lewislepton/kha-tutorial-series
SUPPORT ON PATREON FROM AS LITTLE AS $1:
https://patreon.com/lewislepton
intro & outro music is from this EP:
https://lewislepton.bandcamp.com/album/coat-noise-ep
like, share & subscribe to stay up to date.
https://lewislepton.com
https://patreon.com/lewislepton
https://twitter.com/lewislepton
https://facebook.com/lewislepton
https://lewislepton.bandcamp.com
https://soundcloud.com/lewislepton
https://github.com/lewislepton