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Change Log

  • all : improved abstract support
  • all : renamed HAXE_LIBRARY_PATH to HAXE_STD_PATH
  • all : added inlinable constructors
  • all : renamed haxe.ds.FastCell to GenericCell
  • all : fixed >= operator in #if conditionals
  • all : improved completion support for Unknown results
  • all : allowed [] access for Map
  • all : added haxe.ds.WeakMap (not yet supported on all platforms)
  • all : all trace parameters are now printed by default
  • all : added --help-metas
  • all : improved completion
  • all : improved pattern matching variable capture and GADT support
  • js : cached $bind results (unique closure creation per instance)
  • js : removed --js-modern (now as default)
  • cpp : added socket.setFastSend
  • flash : update player 11.7 api
  • flash : improved @:font, @:sound and @:bitmap support
  • neko/java/cs : improved Array performances when growing with []
  • java : added -java-lib support
  • java : added sys.net package implementation (alpha)
  • java : complete java std library through hxjava haxelib
  • java/cs : added support for overloaded function declarations
  • java/cs : overload selection algorithm
  • cs : operator overloading is now accessible through Haxe
  • cs : source mapping; can be disabled with -D real_position
  • as3 : fixed rare syntax ambiguity
  • php : removed initialization of some inline fields
  • macro : fixed several issues with 'using' a macro function
  • macro : improved expression printing

Getting Started With Haxe

Now that you've downloaded Haxe, you can get started with a specific platform. Click on a logo to learn how to set up the development environment and how to proceed from there:

For getting started with Haxe, take a look at our introduction, read through the Haxe Manual or look at these use cases for Haxe, including tutorials and popular libraries: