Haxe Forum > Haxe seeded Random/deterministic ma

  • I would like to use Haxe to write deterministic game simulations, Actionscript on the client and C++ on the server. At this point, i dont think I'll need deterministic (fixed point) math as its an isometric building game and there isn't a lot of unit movement. What I do need however is deterministic seeded random. Has anyone already done this?

  • I was going to suggest Polygonal as well but looks like that someone suggested already https://groups.google.com/forum/#!topic/haxelang/_uHbY6FhkfA

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