Using the built-in Flash trace method
To use the Debug Flash Players built-in trace method instead of the TextField used by haXe I found this short snippet very useful:
#if (flash9 || flash10) haxe.Log.trace = function(v,?pos) { untyped __global__["trace"](pos.className+"#"+pos.methodName+"("+pos.lineNumber+"):",v); } #elseif flash haxe.Log.trace = function(v,?pos) { flash.Lib.trace(pos.className+"#"+pos.methodName+"("+pos.lineNumber+"): "+v); } #end
So the output of this:
class Example { static function main() { #if (flash9 || flash10) haxe.Log.trace = function(v,?pos) { untyped __global__["trace"](pos.className+"#"+pos.methodName+"("+pos.lineNumber+"):",v); } #elseif flash haxe.Log.trace = function(v,?pos) { flash.Lib.trace(pos.className+"#"+pos.methodName+"("+pos.lineNumber+"): "+v); } #end trace( "YEAH!" ); } }
Would result in this (in the flashlog.txt):
Example#main(8): YEAH!
After using that snippet all trace statements gets redirected to a flashlog.txt which can be easily "tailed" using this terminal command (in OSX):
tail -f ~/Library/Preferences/Macromedia/Flash\ Player/Logs/flashlog.txt
Please extend this with the similar commands for other operating systems.
version #7942, modified 2010-01-21 16:25:17 by slaskis