Media Package
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Discussion can be found in mailing list. One of the threads is named "nme/neash/canvas-nme".
Discussion can be found in mailing list. One of the threads is named "nme/neash/canvas-nme".
There are some discussion in the mailing list on the topic of grouping/creating a "media"(or "graphic" or whatever) package. The aim is to create a unified abstract front-end graphic(including sound and video?) API.
Things to consider:
- API design/coverage
- Bitmap vs Vector
- HTML(div tags) vs Canvas vs SVG vs others
- Performance on individual platform
API design/coverage
Adoption of the flash API
Pros:
- Flash is the only current package having a complete graphic(and other media) API.
- Flash is one of the first target of haxe, so haxe developers are used to it.
- There is nme/neash/canvas-nme that already working on providing Flash API to other targets.
Cons:
- Flash's API was not considering 3D in the first place. Difficulties may exist if we want to provide good 3D performance.
- Flash's API is quite a lot. So more effort will be needed for developing new target of Haxe.
Minimal API
Pros:
- Less effort to develop.
- Make developing new target of Haxe easy.
- Easy to learn.
Cons:
- It will likely be lower-level, so a framework on top of it may be needed.
- It will likely be 2D only.
Adoption of other common graphic API (eg.OpenGL,Processing)
Pros:
- Since the API itself is widely used(outside the Haxe world), it may attract new comer.
- Possibly better API design consideration for 3D comparing to Flash.
- Possible to port existing libraries/frameworks to Haxe.
Cons:
- Need Flash implementation.
- Current Haxe user may find it unfamiliar.
- Need to consider where should the current Flash package goes.
HTML(div tags) vs Canvas/SVG/others
Front-end for the webpage design and front-end for apps are quite different. Whether it should be separated is another consideration.
May relay on plug-ins for advanced feature.
HTML(div tags)
Pros:
- Best accessibility and usability for the end-user.
- Best cross-browser/cross-platform support.
Cons:
- Many limitation on API functions. (eg.shapes, 3D, filters etc.)
Canvas/SVG/others
Pros:
- More possibilities than HTML
- Possible better performance if consider WebGL/O3D etc.
Cons:
- Poor cross-browser/cross-platform support. (eg. IE and mobiles).
version #8219, modified 2010-03-16 21:26:49 by AndyLi