GameInputDevice
extern class flash.ui.GameInputDeviceAvailable in flash
var enabled : Bool
var id(default,null) : String
var name(default,null) : String
var numControls(default,null) : Int
var sampleInterval : Int
function new() : Void
function getCachedSamples( data : ByteArray, ?append : Bool ) : Int
function getControlAt( i : Int ) : GameInputControl
function startCachingSamples( numSamples : Int, controls : Vector<String> ) : Void
function stopCachingSamples() : Void
static var MAX_BUFFER_SIZE : Int
version #18490, modified 2013-05-08 10:48:08 by api
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